TontonTools

SVG Optimizer

Optimize SVG code — smaller vectors, identical rendering.

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Updated Sep 2026
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How to use SVG Optimizer

  1. Paste the SVG code — straight from the design-tool export.
  2. Read the optimized output and size saving — 30-70% is typical.
  3. Copy the clean SVG — inline it in HTML or save as the asset.
  4. Keep <title> on meaningful graphics — it's the screen-reader label.

What is SVG Optimizer?

An SVG optimizer cleans vector files of everything that doesn't draw: editor metadata (Illustrator/Figma/Inkscape stamp exports liberally), comments, hidden elements, default-value attributes, excessive path precision (8 decimal places where 2 suffice) and redundant grouping. Rendering is identical; files commonly shrink 30–70%.

Exported SVGs are notoriously bloated — a simple icon leaves a design tool at 8 KB carrying 6 KB of editor residue. Since SVGs ship as code (often inline in HTML), that residue is page weight and DOM noise multiplied by every icon.

About the SVG Optimizer

Paste the SVG code, read the optimized version and the size saving, copy the clean result.

What gets cleaned and why it's safe: metadata and editor namespaces (pure export residue), comments and titles (unless you keep them for accessibility — see below), invisible/empty elements, path-coordinate precision beyond visual relevance, and collapsible transforms/groups. What survives untouched: everything that renders — the drawing is byte-different, pixel-identical.

Deployment notes: optimized SVGs inline beautifully in HTML (icons without requests — compare the Base64 route, which SVG usually beats), and one accessibility caveat — <title> elements serve screen readers, so keep or re-add them on meaningful (non-decorative) graphics. For icon systems, optimize once at commit time; SVGO in the build pipeline is this tool's automated sibling. Code is processed in your browser.

Frequently Asked Questions

No — only non-rendering content and redundant precision are removed. The drawing output is pixel-identical; diff the rendered results if you enjoy confirming it.
Editors embed their working data — layer names, editor namespaces, metadata blocks, maximal precision — so the file re-opens faithfully in the tool. The web needs none of it; optimization is deleting the editor's luggage.
1-2 decimal places for typical icon viewBoxes — the visual difference from 7-decimal coordinates is literally sub-pixel. Precision reduction is often the single biggest byte win.
Inline for icons you style/animate with CSS (currentColor theming is the killer feature) and to skip requests; <img>/CSS-url for large or repeated illustrations where caching wins. Optimized code makes inlining cheap either way.
Keep them on meaningful graphics — <title> is what screen readers announce. Decorative icons instead take aria-hidden="true". Optimize the bytes, not the semantics.

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