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Probability Calculator

Calculate probabilities — single events, AND/OR combinations, instantly.

100% Free No signup Privacy-friendly Calculators
Updated Sep 2026

Enter the probability of two independent events (as percentages).

A and B
A or B
Not A
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How to use Probability Calculator

  1. Enter the probability of each event — as a percentage or fraction (a die's six = 16.67%).
  2. Read the combinations: both (multiplied), either (added minus overlap), neither/complement.
  3. Use the complement trick for "at least once" questions: 1 minus the probability of never.
  4. Check independence — the AND multiplication only holds for events that don't affect each other.

What is Probability Calculator?

A probability calculator computes the likelihood of events from the basic rules: a single event's probability is favorable ÷ total outcomes (a die showing 6: 1/6 ≈ 16.7%); two independent events both happening multiply — P(A) × P(B) (two sixes: 1/36 ≈ 2.8%); either happening adds minus the overlap — P(A) + P(B) − P(A and B).

Intuition fails at exactly these combinations: "either" feels like plain addition (it double-counts the overlap), long runs feel due for a change (independent events have no memory), and small percentages repeated many times accumulate faster than expected — the calculator replaces the feeling with the number.

About the Probability Calculator

Enter your event probabilities and get single, AND, OR and complement results instantly — as fractions of certainty, percentages and implied odds.

The everyday translations: games (drawing an ace: 4/52 = 7.7%; at least one six in four rolls: 1 − (5/6)⁴ = 51.8% — the historical Chevalier de Méré bet); risk stacking (a 1% failure chance across 100 independent trials is 1 − 0.99¹⁰⁰ = 63.4%, not 100% and not 1%); and the "at least once" pattern behind both — complement the never-case: P(at least once) = 1 − P(never), the single most useful trick in applied probability.

The independence caveat the math rests on: multiplying requires events that don't influence each other. Card draws without replacement, correlated failures and streaky processes violate it — and conditional probability (a different calculator's job) takes over.

Frequently Asked Questions

Multiply, if independent: P(A) × P(B). Two coin heads: 0.5 × 0.5 = 25%. Two dice sixes: 1/6 × 1/6 = 1/36. Dependence breaks this — drawing two aces without replacement is 4/52 × 3/51, not (4/52)².
Complement the never-case: 1 − P(none). At least one six in four rolls: 1 − (5/6)⁴ = 51.8%. Computing "at least one" directly means summing many cases; the complement is one subtraction.
Addition double-counts outcomes where both happen. Correct: P(A) + P(B) − P(A and B). Chance a card is a heart OR a face card: 13/52 + 12/52 − 3/52 = 42.3%, not 48.1%.
No — independent events have no memory; the sixth flip is 50% regardless. The gambler's fallacy is precisely the intuition that streaks self-correct. (A coin producing many long streaks might, however, warrant checking the coin.)
Odds = P ÷ (1 − P), stated as "for : against". A 25% probability is 1:3 odds for (one success per three failures). Bookmaker odds also embed margin, so they understate the fair probability slightly.

Learn more

Probability Explained: How to Calculate the Odds

From coin flips to real-life decisions, probability is everywhere. Here is how to calculate it without the maths headache.

Read the guide

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